Virtual and Augmented Reality

Episode 09: Augmented vs. Assisted Reality

Episode 9 kicks off with a quick bit of organizational material where the show’s original host, David Weaver, announces that he’s handing the reins over to Matthew Wittemeier. After a brief introduction, the show continues with the topic’s guest Johanna Bellenberg, Director of Marketing and Communications at Picavi. Shortly into the interview, we delve straight into the topics of Augmented Reality (AR) and Smart Glasses, or as Johanna likes to call it, Assisted Reality. We learn that Assisted Reality differs slightly from AR in that it isn’t as immersive. This is a distinct point of difference for business operators as it allows for a safer overall interaction. Exploring different usage examples and digging into the appropriateness of Smart Glasses in the enterprise world takes the show up to a concluding discussion on where we can find AR today (spoiler alert, Pokémon Go is up for debate).

Show Notes

Host handover from David Weaver to Matthew Wittemeier. (0:48)

Introduction Johanna Bellenberg. (8:20)

Buzzer Beater Round with Johanna Bellenberg. (9:53)

Augmented Reality and Smart Glasses defined. (12:10)

What phase is the technology at? (15:50)

How does pick-by-vision work? (19:22)

AR overload and user experience? (22:13)

Smart glasses and user acceptance? (27:13)

Smart glasses – making a consumer product enterprise ready. (30:26)

Where will we see Assisted Reality in the future? (35:24)

Is the future of pick-by-vision Smart Lenses? (36:36)

Where do we see Augmented Reality today? (39:24)

 

 

More on Picavi.
Visit Johanna Bellenberg on LinkedIn

 

Episode 06: Virtual Reality – More Than Just Gaming

I recently had a chat with Annie Harper to discuss the topic of virtual reality. Annie is the CEO of Equal Reality, a company focused on creating social educational experiences using virtual reality. In the interview, Annie defined virtual reality and talked about how it differs from augmented reality. We looked at some practical business applications and discussed how virtual reality is a great fit for educational and training purposes. We also took a quick detour to discuss some of Annie’s experiences as an entrepreneur. We ended the interview with a look into what the future may hold for the virtual reality industry. So without further ado, here is my interview with Annie Harper:

Show Notes

Buzzer Beater Round (3:20)

Annie introduces herself and her work (6:06)

What is virtual reality (VR)? (7:44)

Difference between VR and augmented reality (9:56)

Current state of the VR industry (12:54)

What are some of the coolest use cases providing business value? (13:37)

What is Equal Reality doing in the VR space? (17:47)

What makes VR so good for the topic of empathy and learning? (20:42)

VR and data collection (23:14)

Annie’s experience thus far as n entrepreneur (24:14)

The future of the VR industry (27:02)


If you have any questions regarding this episode, be sure to write us an email at buzzittalk@gmail.com or connect with Annie Harper on LinkedIn!